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Rogue

Rogues are defined by their adaptability and their lack of official social standing. A Rogue may have been anything before taking to the road, and answers to no guild, temple or banner.

Level Experience Wounds Stamina Skill Points
1 0 1d6 (min 4) 1d3 2, Sneak Attack
2 1500 +1d3 +2
3 3000 +1 +1d3 +2
4 6000 +1d3 +2
5 12000 +1d3 +2
6 24000 +1 +1d3 +2

Saving Throws

Level Paralyze Poison Breath Device Magic
1 14 16 15 14 14
2 14 16 15 14 14
3 14 16 15 14 14
4 14 16 15 14 14
5 11 12 14 13 12
6 11 12 14 13 12

Starting traits:

Sneak Attack

When a Rogue strikes a target that is unaware of them or otherwise Surprised — as when they attack straight out of Stealth — they roll the weapon's damage dice twice and add both results together.

Skill Specialist

A Rogue is the trained specialist the skill rules allow for: they may use the Climb skill even while encumbered.


Careers

The Rogue has no careers. A Rogue is a class in itself.